Decay

Decay: Designing Ephemeral Interactive Devices.
Projekttyp: Masterarbeit 2013
Student: Luke Franzke
Field of Excellence: Interaktion
lukefranzke@gmail.com

How does the presence of ephemerality and decay impact our relationship with interactive devices?

Wie kann Kurzlebigkeit und Verfall unsere Beziehung zu interaktiven Geräten beeinflussen?

A growing palette of smart materials is entering the vocabulary of Interaction Design, offering the potential to build radically new user experiences. These materials in turn bring new challenges, confronting us with questions of longevity, durability and decay. Their dynamic and fragile nature is in opposition to the durability we have come to expect from technology. But why make enduring technology in spite of its depreciating usefulness and inevitable obsolescence? Can we instead design devices that gracefully decay, shifting value from longevity to ephemerality?

This project has made research into various fields concerning ephemerality, to uncover transferable concepts for Interaction Design. This theoretical base was built upon though experimentation with smart materials, to develop practical DIY (do it yourself) methods for ephemeral displays and sensors for interactive devices using degradable materials.

Mentoren: Prof. Dr. Karmen Franinovic, Max Rheiner, Moritz Kemper.

Aktualisiert am: 25. Juni 2013