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Master of Arts in Design
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Piano Button
Environmental Storytelling: Narration and Guidance in 3D Exploration Games
With the Senses of a Spider. An Arachnocentric Experience
The Talk – How we talk about racism & our stories
Typography is – Positions for knowledge transfer with typography in book design
in the making
Part of the problem or of the solution? Possibilities and limits of action for designers in times of crisis
bildspiel
New Minimalism – Development of a visual brand communication concept
Sensitive Material
We [the many] Ting Self
Speaking Bread – Relationships beyond materiality
Inbet[a]ween - Digital transformations and the future of fashion and the industry
Be Anyone, Be No One - The Rise of Synthetic Identities
DESIGNING FOR MORE THAN HUMAN FUTURES – Rethinking design education beyond human-centered realities
Moots – Exploring hyperpersonal Brand-Human Resonances in Social Cyberspace
Augmented Creativity - "It is a good time to be a robot in the creative economy"
Hereafter - The Definition of New Grief
Hypegenossenschaft - Plea for a thoughtful approach to neopatriotic strategies in pop and consumer culture.
Textile. Resources. Transformation.
FLAKY - A mobile app prototype for long-term dietary changes for people with psoriasis.
Designing the Post-Museum - Design Speculation towards an alternative to the Museum
White Gold - Multispecies Design Explorations of Milk in Swiss Dairy Farming Context
Self-Me
Pagoda.tmos
The weight of their words
Visuals for Scientists
Serious Games For Learning Life Skills: A Design Methodology
Mind the Gap: How withholding the right amount of information can create mystery and motivation in video games. An analysis of mystery types in adventure games.
Learning Through Play: Potential Digital Game-Based Design Approach to Reducing Language Learning Anxiety
Low-Skill Music Adventure - Reinterpretation of Walking Simulators in a Music-Game-Context
Out of Office – Where we will work in the future and how that will affect our living spaces
Rare Necessities
sammeln, katalogisieren, editieren
Redesign Dementia - Reframing Care at Home
Sunken Landscape
The Power of Human-centred Design in Healthcare
Virtual Real Rooms – Immersion Mechanics in Overlaid VR Spaces
VINO
Tales of Tomorrow
Roundabout way to conception
Aktion Weile
Peripheries of the Center
Power & Presence
Narrative Indie-Game Design for Generation Netflix
Nature in Games: Breaking Biases and Incorporating Green Nudges into Games
Overload
Conscious Play
Faketual Reality
“Futbolization“
Perspectives on foster care
Un-Breaking the Rules
Petro Spectacles
Playing the Open-Source Game
Low-Interaction Games
The Formatorial Project
An ambivalent Practice
Striving
Les Liliacées
Future Commensality - An Exploration of New Intimacy through Sharing Food
Augmented Bodies - Technologies and Aesthetics of the Future
«Metamechanics Toolkit» – Breaking Boundaries as a Method of Game Design
A Procedurally Generated Story
Cyber Sensitive Humour The Hypersensitive Experience of Internet Humour during Crisis
PLOMO
equally unequal
Verdant – Nature through Digital Fabrication
Appropriation in the design context
Virtual Models in Archaeology
Anthropomorphism: Hidden Potential in Video Games
That’s History!
Cross-Plattform Online-Multiplayer
NI - people weaving culture
Conscious Pethood
RECLAIMING «ZUREICH»
Digital Patina
Work climate
Active Type
Food Care Experience
Empathic Communication in Design Work
Landscape Looking
Action / Reaction
Who Needs a Skirt? Bring Me the Alpenstock!
Put the sofa in the corner.
Mona. An assistive digital platform for people with Parkinson‘s.
About the relationship between people and objects - Emotional durability in design
DIGITAL TACTILITY
Our Ally Against Climate Change: Soils
The YogaBase Project
Windows to the City
Jamaica Uncut
PROJECT CH+ Games for Democracy
Braverylesson No. 5: Be brave and empathic!
Chillaxing Game Design
Encouraging Teamwork Through Interdependent Game Mechanics
The synergy kin
«LearnIn – a gamified digital ecosystem»
Unpleasant enemies. Established and new forms of enemy coding in video games.
In Between
Monosphère
Living Patterns — A design tool for Montessori architecture
Exploratory Polylogues — Scenarios for exploring Language, Meaning and Communication
The edge of the book — Book design possibilities, opened up by transformation of the paper form
First Impressions — Representation through the lens of the lived experience
Entangled
Something thin, transparent surrounds you — Challenge (with) language
FLOW – Immersive design as an innovative bridge between sport and design
Chips & Cheats — Toward a distortion of norms
#censored — The female body on social media
magazine futures — The pleasures and perspectives of print
«swipe’n’step» — Immersive dance as critical reflexion
Possibility Space — The shop window as a cultural construct and speculative product
IMmortal? — Experiencing the death of death
Semiotics of Security — Extents and ambivalences of the era of fear
Age Lab — Design for transitions from independent living to senior care facilities
Man, is that female! — How products shape our gender roles
Treasure Box
From Disgust to Relish — An Exploration in the Swiss Market for Insect Food
Gardeners of Talamanca — Communication for the conservation of the Talamanca Mountain Range
Color and Knowledge in the virtual Autopsy (Virtopsy)
Visual Design of Robot-Assisted Surgery for the Hearing Impaired
Visually conveyed grammar
SeeYou — Understanding and Perceiving in an Accelerated World
Altered Perceptions — Designing Hallucinatory Installations
Under the Influence — Mind/ Body/ Media
Poetic Lenses — An Exploration of Architectural Representation
Ultimate Objects — When thought experiments become tangible
Deep Vision - Understanding Machine Perception
Full Fencing
Meaningful
SHAVE
So Male — A Trend Transfer from Male Cultures to Future-Proof-Marketing Strategies
Smell Forward — Scent Scenarios in a Hypothetical Future
Metaformose
Blofeld’s Cat — Explorations of the Visual Materiality of Holograms
Touch my Mind
FUTURENOVA
Visual Aid — Visual Explorations to Support Communication in a Children's Emergency Ward
Make People Make Again
Globeskimmer — Carry Less – Be More
Sick Style — Welcome to the New World of Sadness
I’M A PIG — A Campaign on our Relationship to Farm Animals
Retale An Innovation Tool for Generating Ideas within the Area of Retail
RE.TREAT — Exploring Physical and Emotional Sensory Perceptions in the Mouth
HERE IS WE.
Palms on Balconies — A Visual Study of Contemporary Houses from Romania Built for Representation
MakeMake
Out of the Darkness
PALE PINK PAPER PRESS
Visual Democracy — Complex Images for Complex Matters
The Forbidden Fruit — The Automation of Graphic Design
Towards a Narrative Examination of Experiences
What if we did?
Boss Fights in Role Play Games — A Reterritorialization of Digital Game Elements into Analogue Games
Grüezi Forelle!
Bosch — The Pinball Machine
Dominant Games
Host
WOW! — An Experience Lab
«brainspace» — generating knowledge
Kaleidoscope of Consumption — A Compendium
My Corporate Self — Sartorial Individualization Strategies within Business Dress Code
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