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Master of Arts in Design
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Game Design
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In Between
Living Patterns — A design tool for Montessori architecture
Exploratory Polylogues — Scenarios for exploring Language, Meaning and Communication
The edge of the book — Book design possibilities, opened up by transformation of the paper form
First Impressions — Representation through the lens of the lived experience
Entangled
Something thin, transparent surrounds you — Challenge (with) language
FLOW – Immersive design as an innovative bridge between sport and design
Chips & Cheats — Toward a distortion of norms
#censored — The female body on social media
magazine futures — The pleasures and perspectives of print
«swipe’n’step» — Immersive dance as critical reflexion
Possibility Space — The shop window as a cultural construct and speculative product
IMmortal? — Experiencing the death of death
Semiotics of Security — Extents and ambivalences of the era of fear
Age Lab — Design for transitions from independent living to senior care facilities
Man, is that female! — How products shape our gender roles
Treasure Box
From Disgust to Relish — An Exploration in the Swiss Market for Insect Food
Gardeners of Talamanca — Communication for the conservation of the Talamanca Mountain Range
Color and Knowledge in the virtual Autopsy (Virtopsy)
Visual Design of Robot-Assisted Surgery for the Hearing Impaired
Visually conveyed grammar
SeeYou — Understanding and Perceiving in an Accelerated World
Altered Perceptions — Designing Hallucinatory Installations
Under the Influence — Mind/ Body/ Media
Poetic Lenses — An Exploration of Architectural Representation
Ultimate Objects — When thought experiments become tangible
Deep Vision - Understanding Machine Perception
Full Fencing
Meaningful