That’s History!
What is the potential of Virtual Reality (VR) for history presentation? How can VR establish a strong relation to a real place and at the same time enable dialogue between visitors?
Virtual reality as a knowledge mediation tool opens up completely new dimensions. Its immersive effect is undisputed when you suddenly find yourself in the middle of a building that has been destroyed for several millennia. But often such a didactic VR application is reduced to an isolated single experience in a digitally constructed world.
The aim of this work is to introduce a young audience to Celtic culture, using concepts of active learning and cooperative puzzle solving. During a visit to a museum, children are given the opportunity to slip into the roles of archaeologists: They experience all phases of an excavation, from prospection and excavation to attempts at reconstruction. Narrative elements and a character provide the necessary suspense.