This work investigates methods to integrate ecologic values and subjects into a «Point-and-Click Adventure» (for PC) for kids aged 8 and over, in order to introduce an educational element into the game. Through the analysis of existing games and literature, this work aims to uncover the opportunities available to exploit creativity and convey values when making an adventure with ecological subjects and values for kids. The findings will be transferred onto the artefact, a point-and-click adventure about Swiss fish and bodies of water. It is very difficult for a game to actually teach ecologic values, because the teaching of values for kids happens through attachment figures. But a game might still help to promote awareness concerning ecologic subjects, and trigger discussions about the topic outside the game.